Now, let's get to the actual point of this post, shall we?
Thursday, December 31, 2015
My Three Favorite Posts of 2015
Today is the last day of 2015, which means it's time to take a look at the past year of blogging and select several posts that I have personally deemed my favorites. I haven't placed any of these in a particular order, and I'll be linking to the original posts within the text so you can read them if you haven't yet.
Now, let's get to the actual point of this post, shall we?
Now, let's get to the actual point of this post, shall we?
Wednesday, December 2, 2015
Shadows Over Elsir Vale - The Rhestiloran Calendar (A.K.A. Creating a Fantasy Calendar)
Two weeks ago, I mentioned I'll be running my first 5th Edition campaign very soon. In preparation, I've been working on some details to flesh out the Elsir Vale a little more. One such detail is a fictional calendar to help me keep track of the passage of time within the game. This has led me to post my work here to show my process for creating such a thing and hopefully help other attempting similar endeavors.
Recently, I've really become a big proponent of the "Keep it Simple, Stupid" mentality of game/setting design. I firmly believe keeping things simple and concise makes said things a hell of a lot easier to use at the table.
This is why I decided to utilize a simple base for this calendar, one that's incredibly easy to grok. This calendar, which I'm calling the Rhestiloran Calendar after the kingdom that once ruled the Elsir Vale, uses the four seasons as its base. Each season is further broken down into three months each, that have 30 days divided between them. The following are the four seasons and the common names for each month.
Originally, I have the seasons divided into 8 months. However, I decided 12 months would be better due to it mirroring the traditional Gregorian calendar, meaning players had a familiar concept to latch onto. Furthermore, 12 months allowed me to have 30 days instead of 45, making it easier to divide into 6 weeks. This means I'll have to sacrifice the familiar 7 day week for a 5 day one, but I'm okay with that.
Recently, I've really become a big proponent of the "Keep it Simple, Stupid" mentality of game/setting design. I firmly believe keeping things simple and concise makes said things a hell of a lot easier to use at the table.
This is why I decided to utilize a simple base for this calendar, one that's incredibly easy to grok. This calendar, which I'm calling the Rhestiloran Calendar after the kingdom that once ruled the Elsir Vale, uses the four seasons as its base. Each season is further broken down into three months each, that have 30 days divided between them. The following are the four seasons and the common names for each month.
SPRING: Newyear, Rebirth, & Storms
SUMMER: Light, Sowing, & Growth
AUTUMN: Toil, Harvest, & Rest
WINTER: Snow, Passing, & Yearsend
Originally, I have the seasons divided into 8 months. However, I decided 12 months would be better due to it mirroring the traditional Gregorian calendar, meaning players had a familiar concept to latch onto. Furthermore, 12 months allowed me to have 30 days instead of 45, making it easier to divide into 6 weeks. This means I'll have to sacrifice the familiar 7 day week for a 5 day one, but I'm okay with that.
I also wanted to keep the names simple so they were easier to remember. I could have given them exotic, fantasy names, but I can guarantee you I'd forget them and would kick myself in the ass for doing so. I also feel like these simple names give a quick description of the month's place within the year. For example, figuring out what activities happen during the Month of Harvest shouldn't be too hard. I'll be using a simple naming scheme for the days of the week as well.
This is just one method. I could have also gone with a lunar-based calendar, having 13 months derived from the phases of the month, or just created a fantasy version of the real world calendar system by just replacing the names. However, I wanted to try something different and I think it turned out pretty well..