The message was a pretty simple one: this friend wanted to know if myself and another friend would like to start playing online again, hoping to start a new campaign. Of course, I happily jumped at the offer, especially once we locked down what type of game we'd be playing: a post-apocalypse game that would mix elements from Rifts, Thundarr the Barbarian, BioShock, and Mad Max using the Savage Worlds system.
Even though the 1st session isn't until Friday and will probably spend most of the time making characters, I decided to do some of the work ahead of time and post my efforts here.
After some quick brainstorming, I decided to go with a wasteland ranger concept. I wanted to play someone who traverses the desolated landscape, traveling from city-state to city-state, performing odd jobs here and there while surviving in the harsh wilderness. Simple enough concept, giving me a broad enough backdrop to expand upon later.
Once I had that basic concept, I figured I should iron out his Hindrances. For those of you who are unfamiliar with Savage Worlds, Hindrances are negative character traits that you take to gain modify your character more positively elsewhere. Every PC has a Major Hindrance and two Minor Hindrances.
Based on the concept, I went with Outsider and Stubborn as my Minor ones and Vengeful as my Major one. This character wanderer nature makes those who live in the few bastions of civilization that remain weary around him and he's hard-set in his beliefs. I also imagine something happened to him in his path that has made him so vengeful, but I haven't locked down anything concrete yet.
Now that I know his Hindrances, I decided to spent his other points, along with the free boosts I received from those negative traits. Going with the ranger idea, I figured I'd focus most of his talents on ranged combat and his ability to survive in the wilderness. I spent my buybacks from the Hindrances in boosting one of his attributes and giving me two more skill points to spend. I also nabbed Alertness for his edge, figuring it would make sense. I hope to grab Woodsman as soon as possible.
I decided to keep his equipment pretty simple, seeing as the setting will have certain resources being rather scarce, such as bullets. Instead of having him use a gun, I went with a bow. I figured it'd give him something interesting and making arrows would be easier than making new bullets.
In the end, his statistics look like this:
ELLISON "ELLIS" MCCARTHY
Attributes Agility D8, Smarts D6, Spirit D6, Strength D6, Vigor D6
Skills Climbing D6, Fighting D8, Notice D6+2, Repair D4, Shooting D8, Survival D6, Tracking D6
Charisma -2 Pace 6/D6 Parry 6 Toughness 5 (6 with Leather Armor)
Hindrances Outsider, Stubborn, Vengeful (Major)
Combat Survival Knife (D6+D4; +1 Survival rolls) &Bow (2D6; 12/14/48; RoF 1)
Gear Leather Armor, Backpack, Bedroll, Canteen, Flint & Steel, Quiver with 20 Arrows, Trail Rations, 2 Torches.