Wednesday, October 1, 2014

New Monster: Carrion Hound

CARRION HOUND (CR 1)
XP 400
NE Medium Undead
Init +2; Senses Low-Light Vision; Perception +5
DEFENSE
AC 13, Touch 12, Flat-Footed 11 (+2 Dex,
+1 Natural)
HP 6 (1d8+2)
Fort -1, Ref +2, Will +4
Immune Undead Traits
OFFENSES
Speed 50 ft.
Melee bite +2 (1d6+3 plus disease)
STATISTICS
Str 15, Dex 14, Con -, Int 2, Wis 12, Cha 8
Base Atk +0; CMB +2; CMD 14
Feats Toughness
Skills Perception +5
ECOLOGY
Environment any
Organization any
Treasure none
SPECIAL ABILITIES
Disease (Ex) Filth Fever: Bite - Injury; Save Fort DC 10; Onset 1d3 Days; Frequency 1/day; Effect 1d3 Dex Damage and 1d3 Con Damage; Cure 2 Consecutive Saves; This save DC is Charisma-based.

Carrion hounds are undead canines created to either be eerie guardians or macabre pets (depending on their creator). These creatures are extremely vicious, the necromantic rituals used in their resurrection amplifying their bestial nature.

While most believe they are mindless, carrion hounds actually retain a rudimentary intelligence that allows them to follow very simplistic orders from their creator. However, there are rumors that these creatures actually possess latent memories of their previous life, possibly remembering their old masters. Some rumors even say these old masters can issue orders to the carrion hound and they'll turn on the necromancers who resurrected them. Unfortunately,no one has actually confirmed this.

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