WHITE OOZE (CR 6)
N Medium Ooze
Init +1; Senses Blindsight 60 ft., Telepathy 100 ft.; Perception -3
AC 9, Touch 9, Flat-Footed 9 (-3 Dex, +2 Natural)
hp 62 (4d8+44)
Fort +11, Ref -6, Will -6
Defensive Abilities Ooze Traits; Immune Cold, Electricity
Speed 10 ft.
Melee Slam +6 (1d6+4 plus grab)
Special Attacks Dominate, Constrict (1d6+1)
Str 20, Dex 5, Con 30, Int 2, Wis 5, Cha 5
Base Atk +5; CMB +10 (+14 grapple); CMD 15 (Can't Be Tripped)
Skills Stealth +2
Feats Improved Initiative, Toughness
Environment Cold Marshes and Underground
Dominate (Su) White oozes possess the ability to take over the minds of those it touches. Whenever a white ooze grapples an opponent, said opponent must make a Will save or be dominated (as detailed in the Dominate Animal, Dominate Monster, or Dominate Person spells). The Will save's DC is 11. If the ooze is eaten, the DC is 15 instead. This ability's save is Charisma based.
The white ooze is a peculiar creature. At first glance, it looks like any other ooze. However, it actually possesses a very rudimentary intelligence and the ability to dominate the minds of creatures that touch it. The ooze usually does this by entering the creature's body through the mouth, forcing its way inside.
Because white oozes are incredibly rare, very few people recognize them when encountering them. Some have actually mistaken the creature for some strange goo that possesses a surprisingly sweet taste. There are actually a few unscrupulous merchants have actually gathered samples of this white ooze to sell as exotic desserts. Of course, this never ends well for the customer.