Large Monstrosity, Chaotic Evil
Armor Class 14 (Natural Armor)
Hit Points 76 (9d10+27)
Speed 40 ft.
STR 18 (+4), DEX 11 (+0), CON 16 (+3), INT 10 (+0), WIS 16 (+3), CHA 9 (-1)
Skills Perception +7, Religion +4, Stealth +4
Senses Darkvision 60 ft., Passive Perception 17
Languages Abyssal, Common
Challenge 3 (700 XP)
Krampus' Sack. Once per round, the Krampus can attempt to force a creature within 5 ft. of him into the magical sack strapped to his back. The creature must be at least Medium sized or smaller for this to work. The Krampus' target must make an opposed Strength check, with failure resulting in them being forced into the bag and receives the restrained condition. Every round thereafter, the creature can attempt a DC 14 Strength check to escape the bag.
Reckless. At the start of his turn, the Krampus can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls made against it also have advantage until the start of his next turn.
Birch Bundle. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) bludgeoning damage.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) piercing damage.
Alignment Insight. The Krampus targets one creature it can see within 30 ft. of it. The target must make a Charisma (Deception) check against the Krampus' Wisdom (Insight) check. If the krampus wins, it magically learns whether the creature is Good, Neutral, or Evil.
The creature known as the "Krampus" is a fiendish beast who supposedly kidnaps bad children, using incredibly gruesome methods to punish them. Although many believe the Krampus to simply be a dark fairy tale told to children to frighten them into behaving, a handful of individuals who inhabit the more rural areas of the world have sworn they've witnessed the creature stuffing a naughty child into the sack perched upon its back, carrying the poor soul off into a nearby forest.
Although the Krampus is evil and sadistic, the creature does have a strange sense of morality and will only purposefully harm those he deems "naughty". Some even believe the Krampus can be reasoned with and you can make deals with him to save one of the children he has kidnapped, trading on punishment for another. However, these stories have not been verified.