Wednesday, September 23, 2015

Fantasy Age Specializations - The Alchemist

Lurking within smokey laboratories, experimenting with strange chemicals and incredibly unstable concoctions, the alchemist hopes to gain either knowledge or power by delving into the scientific art they draw their name from. These individuals are willing to go where no mortal has gone before in order to obtain their goals, even if they risk blowing themselves up to do so.

ALCHEMIST TALENT
Classes: Rogue
Requirements: You must have Accuracy and Intelligence scores of 2 or higher, and Alchemy (Novice)

Novice: The alchemist has become very adept at fighting with his grenades. He receives the Accuracy (Grenades) focus if he doesn't already have it and adds his Perception to damage rolls with grenades. 

Journeyman: While delving into this unpredictable science, the alchemist has most likely experienced is fair share of explosions. When subject to the Kaboom! stunt, the alchemist only takes half the amount of damage (rounded down).

Master: The alchemist knows the recipes for his grenades like the back of his hand and can make brew a new one at a much faster rate. Once per encounter, the alchemist can use an Activate action to make a TN 13 Intelligence (Brewing) test. The alchemist creates one kind of grenade they can normally make on the spot on a successful result.

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