An average Arbori is roughly the same size as a halfling. Their bodies are covered in a course coat of fur, tending towards a black or brown hue. Occasionally, an Arbori will be born with a white coat. However, this is incredibly rare and many believe an Arbori with such a fur coloration has been touched by the spirits and is meant to do great things. Every Arbori has a long, prehensile tail extending from their lower back and thumb-like appendages upon each foot. Most Arbori wear only a few pieces of clothing, favoring a simple loin cloth, a comfortable vest, or practical harnesses.
Arbori society mostly consists of numerous small villages built into the thick canopies dangling above the jungle floor. These villages tend to be theocratic in nature, with druidic councils guiding the populace both politically and spiritually. These druids are assisted by Arbori bards who collect and chronicle the tribe's history, scribbling these notes upon the back of bark and large leaves. Arbori villages are usually protected by rangers who've been trained to fight within the trees, swinging from branch to branch.
Although the Arbori tend to be a peaceful and reclusive race, they can also be very protective of their home and the forested areas surrounding it. They have been known to fight to the death in order to keep these places safe. They are equally dedicated to their friends and family.
The racial traits for Arbori can be found underneath the break. These racial traits are for the 5th Edition of Dungeons & Dragons and Pathfinder. Racial traits for Fantasy Age will be coming soon!
ARBORI RACIAL TRAITS (DUNGEONS & DRAGONS)Ability Score Increase: Your Dexterity score increases by 2, and your Wisdom score increases by 1.
Age: Arbori mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.
Alignment: Most Arbori tend to be neutral or neutral good. They are generally a peaceful people, preferring to not choose between the lawful or chaotic sides of the alignment spectrum. However, this doesn't prevent them from being kind or helpful individuals.
Size: Arbori average about 3 feet tall and weigh about 40 pounds. Your size is Small.
Speed: Your base walking speed is 25 feet.
Forest Cunning: Whenever you make an Intelligence (Nature) check related to forest terrains, you are considered proficient in the Nature skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Natural Athlete: You have proficiency in the Athletics skill.
Prehensile Tail: You have a long, flexible tail that you can use to carry objects. You cannot wield weapons with your tail, but the tail does allow you to retrieve small objects stowed on your person as a bonus action.
Languages: You can speak, read, and write Common and Arbori. Arbori is a short, sharp language that consists of several hoots and howls. It has no script of its own but is written in the Sylvan script.
ARBORI RACIAL TRAITS (PATHFINDER)
+2 Dexterity, +2 Wisdom, -2 Strength: Arbori are fast creatures who tend to rely on their natural instincts. Unfortunately, they are physically weak due to their small statures.
Small: Arbori are Small creatures and gain a +1 size bonus to their AC, and +1 size bonus on attack rolls, and a -1 penalty to their CMD and on combat maneuver checks, and a +4 size bonus on Stealth checks.
Slow Speed: Arbori have a base speed of 20 feet.
Acrobatic: Arbori gain a +2 bonus on Acrobatic and Stealth checks.
Natural Climber: Arbori have a climb speed of 30 feet.
Natural Cunning: Arbori receive a +2 bonus on Knowledge (Nature) and Survival checks, and always consider Knowledge (Nature) as a class skill.
Prehensile Tail: All Arbori have long, flexible tails that they can use to carry objects. They cannot wield weapons with their tails, but the tails do allow them to retrieve small objects stowed on their persons as a swift action.
Languages: Arbori begin play speaking Common and Arbori. Arbori with high Intelligence scores can choose from the following: Elven, Gnome, Goblin, Halfling, Sylvan, and Orc.