Friday, November 14, 2014

New Monster: Bone Mage

BONE MAGE (CR 4)
The skeletal creature standing before you is draped in rotting robes, holding a well-crafted staff in its talon-like hands while an evil red light rests within its empty eye sockets. 

XP 1,200
NE Medium Undead
Init +6; Senses Darkvision 60 ft.; Perception +11
DEFENSE
AC 16, Touch 12, Flat-Footed 14 (+2 Dex, +4 Natural)
HP 37 (5d8+15)
Fort +4, Ref +3, Will +6
Defensive Abilities channel resistance +2; DR 5/bludgeoning & magic
Immune cold, undead traits
OFFENSE
Speed 30 ft. (6 squares)
Melee mwk quarterstaff +4 (1d6/x3) or
            slam +3 (1d4)
Special Attacks channel negative energy (DC 14, 6/day), unnerving gaze
Arcane School Spell-Like Abilities (CL 3rd; Concentration +6)
            6/day - grave touch (1 round)
Spells Prepared (CL 3rd; Concentration +6)
            2nd - command undead, levitate, touch of idiocy (DC 15)
            1st - cause fear (DC 15), protection from good, ray of enfeeblement (DC 15), true strike 
            0 (at will) - detect magic, mage hand, ray of frost, read magic 
Opposition Schools conjuration, illusion
STATISTICS
Str 11, Dex 14, Con -, Int 17, Wis 15, Cha 16
Base Atk +3; CMB +3; CMD 15
Feats Combat Casting, Command Undead, Improved Initiative, Spell Focus (Necromancy)
Skills Intimidate +11, Knowledge (Arcana) +11, Perception +11, Spellcraft +11
SQ Arcane School (Necromancy)
Languages Abyssal, Common, Draconic, Infernal, Undercommon
ECOLOGY
Environment any
Organization solitary
Treasure standard (masterwork quarterstaff, other treasure)
SPECIAL ABILITIES
Arcane School: A bone mage specializes in one school of magic, just like the wizard. A bone mage is considered a 3rd level wizard when determining which school abilities he has access to and how powerful they are. Furthermore, he must also select two opposition schools too.
Spells A bone mage casts spells as a 3rd level wizard. The above example possesses the Necromancy school.
Unnerving Gaze (Su) A bone mage can make a gaze attack that strikes fear into the hearts of all creatures within a 30-foot radius that can see the bone mage. These creatures must succeed at a DC 15 Will saving throw or be shaken for 1d4 rounds. This is a mind-affecting fear effect. The save DC is Charisma-based.

A bone mage is an undead spellcaster whose mastery over the arcane arts allowed him to utilize dark magics to survive beyond death, even long after his flesh has rotted away.  Due to his power, the bone mage retains his intelligence and spellcasting abilities. Most bone magi are obsessed with gaining more magical power, whether it be through esoteric study or other dark deeds.

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